Defensa y seguridad

MentalHospital: A Virtual Environment for Evaluating Psychiatric Clinical Encounters
- Large language models (LLMs) have shown strong performance on isolated psychiatric tasks, including dialogue, diagnosis, and treatment planning, yet existing benchmarks rarely simulate complete...
A Graph Neural Network Model for Real-Time Gesture Recognition Based on sEMG Signals
- For seemless control of advanced hand prostheses and augmented reality, accurate and immediate hand gestures recognition is essential. Surface electromyography (sEMG) signals obtained from the...
Immersive Social Interaction with VR and LLM-Assisted Humanoids
- Humanoid robots can extend human presence to remote, constrained, or hazardous environments, but existing teleoperation interfaces often require physically demanding motion tracking or cognitively...
Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
- In embodied intelligence systems, the motion controller serves as the critical bridge between semantic reasoning and physical execution. Humanoid control has progressed rapidly through large-scale...
Does AI Understand Imaging? A Systematic Benchmark of Agentic AI for Computational Imaging Tasks
- Vision-language models (VLMs) and agentic AI have shown strong performance on semantic visual tasks, but it remains unclear whether they can handle the physics and inverse problems that underlie...
Ego-Human Motion Prediction with 3D-Aware LLM
- Anticipating human motion from an egocentric perspective is fundamental for proactive assistance in AR/VR, human-robot collaboration, and embodied AI. While recent works incorporate language as a...
New Cross-Sensory Approach to Designing Restorative Virtual Environments
- Virtual reality (VR) nature immersion is an increasingly popular field of research due to its potential to help people who do not have access to real nature. There are many questions surrounding how...
Head, Gaze, or Finger? Comparing Object Selection Techniques in Augmented Reality for People with Low Vision
- Augmented reality (AR) can enhance visual perception for people with low vision (PLV) by overlaying multimodal information. Selection-based augmentation further allows users to flexibly choose and...
ELSA3D: Elastic Semantic Anchoring for Unified 3D Understanding and Generation
- Unified 3D foundation models aspire to generate 3D assets and reason about them in language within a single backbone, but their text-3D interaction remains largely implicit. Existing methods...
AlayaWorld: Long-Horizon and Playable Video World Generation
- Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent...
How Personas Can Influence Agents to Play Split or Steal
- Personas are often employed to guide large language model agents, yet their effectiveness in shaping strategic behavior in social dilemma settings remains uncertain. To address this, we examined the...
Post-Lecture Interactive Environments for Conceptual Learning: A Randomized Comparison of Mixed Reality and Tangible Instruction in Undergraduate STEM Education
- Developing conceptual understanding in engineering requires learners to connect spatial reasoning with abstract representations, yet lecture-based instruction often provides limited support for this...
CoGen3D: An Agentic Human-AI Co-Design Pipeline for 3D Asset Generation for Virtual Reality
- Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences. Existing generative AI tools rely on unconstrained, command-driven...
ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion
- In this paper, we propose Adversarial Dynamics Priors (ADP) for perturbation-resilient humanoid locomotion control. Existing motion prior-based methods induce natural motion styles by imitating...
Channel-Adaptive Robust Aggregation for Over-the-Air Federated Learning in Heterogeneous Networks
- The growing demand for privacy-preserving, data-intensive applications such as IoT, augmented reality, and autonomous systems positions Federated Learning (FL) as a key enabler in 6G networks....
Enhancing Facial Expression Recognition in Head-Mounted Displays with Synthetic Data
- Facial expression recognition (FER) is crucial for social interaction in mixed reality environments that employ head-mounted displays (HMD). However, collecting FER data from head-mounted cameras...
Integrated Forward-Inverse Network for Lensless Image Reconstruction
- Lensless imaging enables compact and versatile computational cameras by replacing bulky optics with thin coded elements. However, reconstruction from the resulting measurements is challenging:...
Digital Twins for the Design, Interactive Control, and Deployment of Modular, Fiber‐Reinforced Soft Continuum Arms
05/07/2026 - A digital twin framework is presented for modular soft continuum arms built from fiber‐reinforced pneumatic actuators. Cosserat rod models describe individual actuators, while virtual assemblies...
Physical surfaces make touch interactions in virtual reality precise, efficient, and bimanual
- Virtual reality (VR) systems can enable convenient hand-based interactions across diverse work scenarios. However, mid-air gestures lack tactile feedback and a physical reference surface to support...
HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum
- General motion tracking and teleoperation offer a promising path to scalable humanoid skill acquisition, yet most existing frameworks are validated on compact platforms or without real payload...
TCG-AR: Real-Time Multi-View Augmented Reality for Trading Card Game Streaming
- Trading card games are increasingly played and broadcast online, yet live streams remain mostly limited to flat top-down footage of the playing area. Augmenting such streams with virtual models of...