Defensa y seguridad
Dual‐View Representation Learning for Deployable Humanoid Whole‐Body Control
30/09/2026 -
Humanoid robots must learn control from limited onboard sensing, although simulation provides richer training‐only states. DVP learning pairs these views of each simulated motion and aligns their...
Are you made of real-world quarks or virtual-world qubits?
01/09/2026 -
Is it possible we’re living in a virtual simulation? Professor Catherine Heymans, the Astronomer Royal for Scotland, does the maths on whether anything is actually real
Seeing Through Touch: Visual Reliability Shapes Tactile Guidance in 360° Virtual Reality
16/08/2026 -
This study characterizes how people combine visual and tactile directional cues while acting in a fully immersive 360° virtual environment. Participants used a vibrotactile belt and VR headset to...
The impact of design factors of virtual and augmented reality on tertiary students user experience in Metaverse
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The Metaverse is a convergent space integrating virtual reality (VR) and augmented reality (AR) technologies, with market projections rising from \$65.5 billion in 2022 to \$1.3 trillion by 2030....
CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems
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The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in...
Efficient Human-Contact Representation for Human-Scene Interaction
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Human-scene interaction is an active research topic with several industrial applications in virtual reality, gaming, robotics, and surveillance. Despite significant progress in network architectures...
Imagining the Musical Metaverse: a study on the needs and creative practices of composers and musicians
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This study explores user needs for the Musical Metaverse (MM) through a series of workshops with electroacoustic composers, classical musicians, and music producers. Using a design approach based on...
From Scaffolding to Internalization: Enhancing CPR Training with In-Situ Visualization and Kinesthetic Feedback
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CPR training requires learners to not only understand explicit procedural targets, such as compression depth and rate, but also to internalize these targets as stable psychomotor skills. However,...
Agentic AI-driven Immersive Simulation: A Knowledge-Aware Virtual Training Platform forHigh Dose Rate (HDR) Brachytherapy
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The convergence of the Metaverse and Large Language Model (LLM)-based AI agent is catalyzing a shift toward autonomous, immersive, and personalized pedagogical frameworks in medical education. This...
CyberSelf: Embodied Self-Distancing for Emotional Support in Virtual Reality
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Self-distancing is an effective emotion regulation strategy; however, it may fail during personal crises due to its cognitive demands. Virtual Reality (VR) provides a novel approach to externalizing...
A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation
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Virtual reality (VR) and head-mounted displays are constantly gaining popularity in various fields such as education, military, entertainment, and bio/medical informatics. Although such technologies...
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games
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Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is accessible to everyone. While VR provides...
Incidental Visualizations: Augmented Reality as a Medium for Contextual Information
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In today's fast-paced world, delivering information efficiently and unobtrusively is essential. While ambient and glanceable visualizations provide real-time data, they can increase cognitive...
Switched Reading: Toward Seamless Visual-Auditory Switching When Reading Text in Augmented/Mixed Reality
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Augmented/mixed reality (AR/MR) wearable glasses now permit information interaction anywhere, but visual displays can be inappropriate when real-world awareness is essential. We propose Switched...
Toward surface-based registration of a virtual preoperative cutting guide onto the mandible for reconstruction surgery
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Mandibular reconstruction restores facial continuity and oral function after segmental resection. Patient-specific cutting guides transfer a computed tomography (CT)-based plan to the operating room...
Stress can scramble your brain’s internal GPS, MRI study finds
08/08/2026 -
Stress may literally scramble the brain’s internal GPS. Researchers found that cortisol, a hormone released during stress, made people significantly worse at navigating a virtual environment and...
Meaning over Motion: A Semantic-First Approach to 360° Viewport Prediction
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Ultra-high-resolution 360-degree video streaming is severely constrained by the massive bandwidth required to deliver immersive experiences. Current viewport prediction techniques predominately rely...
Divergent Perceptuomotor Recalibration in Virtual Reality and Video-Passthrough Mixed Reality on the Same Head-Mounted Display
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Virtual reality (VR) and video-passthrough mixed reality (MR-VPT) can be delivered on the same headset, but it is unclear whether these two interaction modalities produce comparable perceptuomotor...
A Multi-Layer System for Ultra-High-Resolution Static 360-Degree Telepresence
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360-degree video telepresence offers strong immersive potential but remains constrained by the limited resolution of current capture and display hardware. Many telepresence installations feature...
Dual IMU System for Accurate Gastrointestinal Motility Tracking
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Gastrointestinal (GI) motility disorders impair the coordinated movement of food through the digestive tract. The Wireless Motility Capsule was developed to indirectly assess GI motility by recording...
Exploring Cross-Reality Transitions between Projections and Head-Mounted Displays for Immersive Digital Art
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Immersive exhibitions increasingly combine large-scale projections with mixed reality (MR) head-mounted displays (HMDs), but how users perceive transitions across these heterogeneous visualization...
Actividades asistenciales
Agroalimentación
Automoción y nueva movilidad
Energía sostenible y eficiente
Materiales avanzados
Medio ambiente y sostenibilidad
Patrimonio natural y cultural
Procesos productivos e industria 4.0
Química y biotecnología
Salud y calidad de vida
Transformación digital



